With digital adoption and technology advancement, we noticed that people are being left behind, especially the elderly, disabled and the poor. This creates an inequality in opportunity, and we wish to counter this residual problem created by technology with technology itself - XR (Extended Reality). To achieve our goal, we realized that we need to address the issue of biasness in human machine interaction (HMI). HMI is currently and inevitably biased toward a select group of people and is essentially an opt-in crowd. We got to opt into the digital world or be left out.
We want to see a diverse representation online and in the digital world, especially the Metaverse worlds. The way we envision is to make it an "opt-out" world, or an inclusive world, to eliminate biases. This means we need to reinvent our interaction with machines and how our operating systems function. Our solution is simple and as stated above: to counter the problems created by technology with technology itself. To encourage sustained participation, we believe gamification is necessary. We have faith that when technology are inclusive, we can enjoy social equality and diversity.
We integrate social equality and diversity into technology by ensuring total participation. Our products and services enable the marginalized groups, people with disabilities or social immobility, and the minorities to be perceived without bias.